Week 5 - 2D Games - Working with sprites, animations and tilesets
This week of our GMD session finished with workshop 3 assignment in which we are supposed to create a 2D game using all of the knowledge that we have gained from our previous projects, plus on top of that we were introduced to topics such as sprites(pixel art), different kind of animations used in 2D environment, 2D physics, how to handle user's input etc.
The main idea was to create a local multiplayer game, consisting of 2 characters, who co-operate with each other to shoot down enemies standing in their way as they are trying to reach the end of arcade-based level jumping through different obstacles.
We have decided that instead of creating our own sprites, because none of the group memebers have experience with pixel art and all of the concepts in regards to this topic, we are going to take the advantage of having vast amount of sprites atlases(collections of sprites) available online, ready to be downloaded for free. The main website from which we have decided to download these was "The Spriters Resource" (https://www.spriters-resource.com/), where we picked the ones, that were used in the game called "Jazz JackRabbit 2" created by Arjan Brussee and Cliff Bleszinski, which was developed in 1998 by Orange Games.
After we have finally gathered all of the necessary material needed to create our game, we had to find out, how to import it into Unity so we start crating the basics for our game such as characters and animations associated with them, level environment, obstacles... . Except the official tutorials provided by Unity, we have used the following links to achieve the above mentioned targets
- https://www.youtube.com/watch?v=6P1ivCvofuk
- https://www.youtube.com/watch?v=PuXUCX21jJU
- https://www.youtube.com/watch?v=ryISV_nH8qw
Firstly, before we were able to use the Sprite Editor within Unity, we had to prepare a picture in correct format, which included cropping the original sprite atlas only to the selected sprites that we were interested in and removing the background colour, essentially turning it into PNG image with no background.
The main idea was to create a local multiplayer game, consisting of 2 characters, who co-operate with each other to shoot down enemies standing in their way as they are trying to reach the end of arcade-based level jumping through different obstacles.
We have decided that instead of creating our own sprites, because none of the group memebers have experience with pixel art and all of the concepts in regards to this topic, we are going to take the advantage of having vast amount of sprites atlases(collections of sprites) available online, ready to be downloaded for free. The main website from which we have decided to download these was "The Spriters Resource" (https://www.spriters-resource.com/), where we picked the ones, that were used in the game called "Jazz JackRabbit 2" created by Arjan Brussee and Cliff Bleszinski, which was developed in 1998 by Orange Games.
After we have finally gathered all of the necessary material needed to create our game, we had to find out, how to import it into Unity so we start crating the basics for our game such as characters and animations associated with them, level environment, obstacles... . Except the official tutorials provided by Unity, we have used the following links to achieve the above mentioned targets
- https://www.youtube.com/watch?v=6P1ivCvofuk
- https://www.youtube.com/watch?v=PuXUCX21jJU
- https://www.youtube.com/watch?v=ryISV_nH8qw
Firstly, before we were able to use the Sprite Editor within Unity, we had to prepare a picture in correct format, which included cropping the original sprite atlas only to the selected sprites that we were interested in and removing the background colour, essentially turning it into PNG image with no background.
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