Week 1 - Basic GameObject Interaction

Week 1 Developer blog:

The task for the team was as follows -



Since nobody within the team had worked with Unity before, we each agreed to start with some basic tutorials so that we could learn to navigate the many panes and features of Unity, and learn the basics of the topics listed above. Once all of the Workshop 1 tutorials had been followed, we moved on to YouTube tutorials of the basics of making 3D games in unity. One tutorial in particular led to an idea that could fulfill the criteria of Exercise 1 - https://www.youtube.com/watch?v=J4Zjq_-Cle4&list=PLbghT7MmckI7bOsluDRYoAyzf9R7NwILD.

The "build your own spaceship" tutorial starts out with a single cube prefab that can be clicked on to add another cube on the side that was clicked. At this point we figured that we could make a game from that simple concept, where a ball could bounce on top of the cube and move in a random direction, if the ball falls off of the cube then the player loses. With the use of the Rigidbody component in Unity, physic materials and a random movement script this was easy to accomplish. Then came the addition of certain quality of life improvements, bug fixes and a lose condition/game restart to make it truly feel like a game.

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