Week 2 - Playing around with physics and Raycasting
As a follow-on from the previous week some members of the group decided to develop a small Unity project designed to help us learn a bit more about Physics and physic materials as well as raycasting, including just using Unity to get used to it's basic features. This led to the idea of a miniature version of a first-person shooter, with a basic plane in which a person is able to build things and blow things up. This chosen idea would allow the group to have a toy around with basic movement within a 3d space and how movement is applied when things like friction, gravity and mass are taken into account. A key aspect of a first-person shooter is that the camera should always stay focussed on where the mouse is pointed. This was accomplished by first changing the camera position to be pointed to where the mouse currently resides within the screen window, then hiding the mouse. This is shown here: The first attempt at movement consisted of taking the Horizontal and Vertical val...